New Frontiers!

Phew, been a while!

As you might have guessed by the accompanying picture and our Discord imagery, it’s LAUNCH WEEK! After many months anxiously awaiting the big Beta 10.0 update.. it is now here!

So, what can you expect from us now that everything we held dear in our government has been changed? Quite a lot! While we won’t have a global government until/if we manage to form a Federation, we will have multiple towns, each with their own ideas about how to run the government, money, and most importantly, trade. While we do expect at least some familiarity in the way things are run, the noble Dwarves will not conform!

We will be sporting Renaissance designs ported over by yours truly from the realm of Minecraft and focusing on creating a livable, breathing city where traversing from livable space to livable space is encouraged over North American-esque car-centric towns. As such, don’t expect a strict grid or the ability to park/drive your vehicles all willy-nilly. Pay heed to the pedestrians!

With that said, don’t expect the same supercontinent we’ve had for years either! Inspired by the Indonesian archipelogo, most biomes have their own big island. Meaning that for the iron to flow, you’re likely to have dealings with the Dwarves. If on the other hand it is copper, gold or many of the fancy wood types you’re looking for, you’re highly encouraged to grab your boat and trade with another town!

Lastly, I would like to mention that there will be at least one big town where we will disallow groups larger than two people to share residence or otherwise work together, in addition to not allowing vertical integration in the form of a smelter/engineer duo or farmer/chef. Two chefs or two engineering players are of course encouraged!

And now.. to the New Frontiers!

9.0, Staff and You: An explanation

Greetings!

As you no doubt have seen these last few days, we underwent a few changes on the Discord side of things, after concerns were raised about Staff presence both on the ongoing selected-access map, as well as going forward whenever Beta 9.0 is launched.

To that end, allow me to explain what these fancy tags will mean for you, the player. As before, staff is your first point of contact. Failing that, talk with Belgareth the admin. While I would prefer it to be a last resort in terms of an escalation path, on occasion I understand if you wish to talk to me directly as the singular person responsible for the server’s well-being as a whole.

In such a case, do PM me on Discord and I’ll do my best to help out!

STAFF ROLES

  • GM, short for “Game Masters”: These are the type of people you’d go to in case you’re stuck, when you have a question about the game, or when you have an issue with another (group of) player(s). As of the moment of writing, these people are responsible for that:
    • Dwarf: Belgareth
    • Elf: Satsuki and Acularius
  • IT: much like elsewhere, these are the “tech people”. In terms of the server, they make sure you’re able to connect to the server, as well as maintain/update our collection of in-house mods. For issues/feedback on these type of matters, you may contact Ferchibald. If the issue is related to an external mod, you can contact me.
  • HR, short for “Human Resources”: They are there to keep an eye on staff as a whole, to provide input on whether staff is sufficiently staffed, whether staff is properly represented among the server populace, as well as be the point of contact in case you have an issue with a member of staff.
    In case you do have an issue with a member of staff, feel free to contact NNMike and we’ll work things out!
  • CM, short for “Community Management”. They are the “fun” staff members, coming up with events for you to take part in, as well as serving as people you may contact if you have an idea about things to do in-game besides working towards destroying the meteor!
    You may contact either Sans Tark or squishy-panda for these sort of things. Looking forward to what we’ll come up with!

In closing, I hope this post explained in more detail what these tags mean, and that they will prove to be a worthwhile addition to server operation 🙂